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Current 1:1 articles

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1. 9 LESSONS FROM 1-TO-1 PIONEERS. (cover story)

Authors:
SCHAFFHAUSER, DIAN
Source:
T H E Journal. Mar2014, Vol. 41 Issue 3, p10-17. 8p.

The article discusses the lessons that five school districts in the U.S. have learned from their 1-to-1 computing program which provides computer to every student. It includes setting realistic and achievable goals such as student engagement, levels of inquiry and levels of understanding which can lead back to student achievement, the need to involve parents in the program, explain how the program worked and its benefits, and the need to include the professional development of teachers in every roll out of a program aimed to train teachers on technology in the classroom.

2. Learning in One-to-One Laptop Environments.

Authors:
Zheng, Binbin1
Warschauer, Mark2
Lin, Chin-Hsi1
Chang, Chi1
Source:
Review of Educational Research. Dec2016, Vol. 86 Issue 4, p1052-1084. 33p.

Over the past decade, the number of one-to-one laptop programs in schools has steadily increased. Despite the growth of such programs, there is little consensus about whether they contribute to improved educational outcomes. This article reviews 65 journal articles and 31 doctoral dissertations published from January 2001 to May 2015 to examine the effect of one-to-one laptop programs on teaching and learning in K–12 schools. A meta-analysis of 10 studies examines the impact of laptop programs on students’ academic achievement, finding significantly positive average effect sizes in English, writing, mathematics, and science. In addition, the article summarizes the impact of laptop programs on more general teaching and learning processes and perceptions as reported in these studies, again noting generally positive findings. [ABSTRACT FROM AUTHOR]

3. 1 - TO - 1 + BYOD + PD = SUCCESS. (cover story)

Authors:
Thompson, Greg
Source:
T H E Journal. Aug2014, Vol. 41 Issue 8, p13-19. 7p.

The article features Richland County School District Two in Columbia, South Carolina, winner of the 2014 Sylvia Chap Award for District Innovation for its bring your own device (BYOD) program, 1-to-1 computing program, and application of technology in education.

4. Going One-to-One, 2.0.

Authors:
Warschauer, Mark1 markw@uci.edu
Tate, Tamara2 tatet@uci.edu
Source:
Educational Leadership. May2015, Vol. 72 Issue 8, p60-65. 6p.

The article looks at one-to-one laptop programs, in which each student at a school is issued a laptop computer or other device. Research on these programs suggests that while they provide moderate improvements in math, science, reading, and language arts test scores, they are not always used effectively and can be an inefficient use of resources. Topics include choosing a device, personalization, social media, and multimedia projects.

5. One-to-One Computing and Learning Has It Lived Up to Its Expectations?

Authors:
Ramig, Renee
Source:
Internet@Schools. Mar/Apr2014, Vol. 21 Issue 2, p6-8. 3p.

The article explores the implementation of a successful one-to-one computing and learning program in schools in the U.S. It offers recommendations on how to effectively implement such one-to-one program including the need to have a realistic goal for the program that are supported by teachers and administrators. Information about professional development and coaching is provided.

6. 21st Century Learners: Voices of Students in a One-to-One STEM Environment.

Authors:
Prettyman, Sandra Spickard1 ssandra@uakron.edu
Ward, Cheryl L.2 cward@uakron.edu
Jauk, Daniela3,4 da18@zips.uakron.edu
Awad, Ghada5 gma10@zips.uakron.edu
 
Source:
Journal of Applied Learning Technology. Fall2012, Vol. 2 Issue 4, p6-15. 10p.

Technology plays a growing role in 21st century classrooms and especially in 1:1 computing schools. Less is known about how students see themselves as learners in this altered environment. Listening to the voices of students and understanding their perspectives has provided insight into the ways this 1:1 environment addresses the needs of 21st century learning as well as how it plays into their own sense of selves as constructors versus consumers of knowledge. The purpose of this study was to understand the perspectives and perceptions of middle school STEM students with 1:1 laptops in an innovative problem-based learning environment.

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